Homefront Review
March 15, 2011 // 1 CommentNot that THQ will ever admit it, but we got the feeling a lot was riding on Homefront. The latest first-person shooter from the makers of Frontlines: Fuel of War, its hard-hitting subject matter, the fully featured online mode and the sheer amount of publicity thrown behind it has given us the impression that THQ wanted to stand shoulder to shoulder with the heavy weights. It’s ambitious, it’s daring, and sadly we think Kaos may have gotten a little bit ahead of themselves.
In a past review, I touched on the concept of ‘value’ and how hard it was to keep in mind due to the fact that we get provided these games for free. It’s a shame, but Homefront is another product that calls into question whether it’s worth the RRP. It’s a game that has good ideas, but ones that aren’t taken far enough, it’s a game that has hidden charm, but charms that are squandered with execution that leaves something to be desired. With question marks like these, it’s hard to say whether it’s worth the physical cash. But putting all that aside for a moment, let’s concentrate on what Homefront actually has to offer.
First up, you have the single-player – you know the score by now: A near-future scenario depicts the simultaneous decline of western powers, especially America, as well as the rise of a Far-eastern superpower in the form the of the ‘Greater Korean Republic’. The GKP, after annexing most of the pacific, eventually launches an invasion of a all-but-collapsed USA, and occupies a sizeable chunk, with the other half cut off by an irradiated Mississippi. It’s a very specific scenario – as in things would have to happen pretty much exactly as described, but we’ve always felt it was plausible enough, and certainly worth exploring.
Read the rest of the review here.
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homrfront is shit poor grafics no dedicated online server and keeps kicking you off the playstation network all my freinds agree